Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Samurott-Hisui

On 0.6% of teams at all Elo. It wins 46.3% of games it is in the preview for, clearly below even, and ranks 100 of 172 ranked species on that measure.

Seen on the ladder

2,209 games brought1.4 moves shown per game31% showed an item2% showed an ability

In the 2,209 games it was brought, it used Ceaseless Edge in 29% and Aqua Cutter in 24%. The item seen most is Life Orb, in 22%.

Moves used

  1. Ceaseless Edge29%
  2. Aqua Cutter24%
  3. Night Slash21%
  4. Sacred Sword15%
  5. Protect14%
  6. Sucker Punch11%
  7. Razor Shell6%
  8. Detect5%

Items revealed

  1. Life Orb22%
  2. Focus Sash6%

Abilities revealed

None revealed in 2% or more of its games.

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.6% of teams65% brought36% lead3,459 teams

On-team WR
46.395% CI 44.6–48.0 · n 3,435Every game it was in the preview.
Full-reveal WR
45.595% CI 43.0–48.0 · n 1,538Brought, both sides showed four.
Lead WR
45.595% CI 42.7–48.3 · n 1,242Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Sneasler: 44.9% (CI 42.1–47.8, n 1,173). It does best against Rillaboom, at 46.5%. Of 2 opposing species with enough games, it is clearly below even against two and clearly above against zero.

Opponents, hardest first

  1. Sneasler44.942.1–47.8 · n 1,173 · 326 players
  2. Rillaboom46.543.8–49.1 · n 1,362 · 332 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 36% of games it is on a team for. Its usual lead partner is Sneasler, in 11% of its leads, and that lead wins 51.1% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Sneasler51.111% of its leads · 42.9–59.2 · n 139 · 29 players · thin
  2. Indeedee-F44.96% of its leads · 33.8–56.6 · n 69 · 33 players · thin
  3. Glimmora43.15% of its leads · 31.8–55.2 · n 65 · 13 players · thin
  4. Garchomp60.04% of its leads · 46.8–71.9 · n 55 · 15 players · thin
  5. Volcarona54.74% of its leads · 41.5–67.3 · n 53 · 14 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.4% of teams67% brought35% lead574 teams

On-team WR
47.6thin95% CI 43.5–51.6 · n 574Every game it was in the preview.
Full-reveal WR
44.7thin95% CI 38.8–50.7 · n 262Brought, both sides showed four.
Lead WR
42.8thin95% CI 36.1–49.7 · n 201Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

It is in the opening pair in 35% of games it is on a team for. Its usual lead partner is Glimmora, in 16% of its leads, and that lead wins 43.8% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Glimmora43.816% of its leads · 28.2–60.7 · n 32 · 5 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.