Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Slowking-Galar

On 0.5% of teams at all Elo. It wins 44.2% of games it is in the preview for, clearly below even, and ranks 143 of 172 ranked species on that measure.

Seen on the ladder

1,914 games brought1.8 moves shown per game50% showed an item49% showed an ability

In the 1,914 games it was brought, it used Trick Room in 48% and Sludge Bomb in 22%. The item seen most is Sitrus Berry, in 15%.

Moves used

  1. Trick Room48%
  2. Sludge Bomb22%
  3. Chilly Reception20%
  4. Expanding Force14%
  5. Psychic11%
  6. Acid Spray10%
  7. Protect8%
  8. Flamethrower8%

Items revealed

  1. Sitrus Berry15%
  2. Leftovers13%
  3. Life Orb6%
  4. Rocky Helmet6%
  5. Colbur Berry3%
  6. Air Balloon2%

Abilities revealed

  1. Regenerator29%
  2. Curious Medicine20%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.5% of teams66% brought44% lead2,943 teams

On-team WR
44.295% CI 42.4–46.0 · n 2,933Every game it was in the preview.
Full-reveal WR
47.595% CI 44.8–50.2 · n 1,335Brought, both sides showed four.
Lead WR
45.395% CI 42.6–48.1 · n 1,268Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Rillaboom: 43.0% (CI 40.2–45.9, n 1,158). Of 1 opposing species with enough games, it is clearly below even against one and clearly above against zero.

Opponents, hardest first

  1. Rillaboom43.040.2–45.9 · n 1,158 · 306 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 44% of games it is on a team for. Its usual lead partner is Incineroar, in 7% of its leads, and that lead wins 53.3% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Incineroar53.37% of its leads · 43.1–63.3 · n 90 · 31 players · thin
  2. Indeedee-F41.26% of its leads · 31.1–52.2 · n 80 · 34 players · thin
  3. Scovillain59.76% of its leads · 48.2–70.3 · n 72 · 12 players · thin
  4. Aggron45.65% of its leads · 34.3–57.3 · n 68 · 3 players · thin
  5. Golisopod51.94% of its leads · 38.7–64.9 · n 52 · 26 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.2% of teams69% brought49% lead308 teams

On-team WR
45.8thin95% CI 40.3–51.4 · n 308Every game it was in the preview.
Full-reveal WR
48.7thin95% CI 40.9–56.6 · n 152Brought, both sides showed four.
Lead WR
49.7thin95% CI 41.7–57.6 · n 149Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

Too few leads to report.