Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Toxtricity

On 0.6% of teams at all Elo. It wins 45.0% of games it is in the preview for, clearly below even, and ranks 131 of 172 ranked species on that measure.

Seen on the ladder

2,225 games brought1.3 moves shown per game42% showed an item1% showed an ability

In the 2,225 games it was brought, it used Overdrive in 54% and Protect in 19%. The item seen most is Life Orb, in 36%.

Moves used

  1. Overdrive54%
  2. Protect19%
  3. Sludge Bomb18%
  4. Boomburst16%
  5. Snarl5%
  6. Volt Switch4%
  7. Shift Gear2%
  8. Sludge Wave2%

Items revealed

  1. Life Orb36%
  2. Air Balloon3%

Abilities revealed

None revealed in 2% or more of its games.

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.6% of teams65% brought41% lead3,460 teams

On-team WR
45.095% CI 43.3–46.6 · n 3,432Every game it was in the preview.
Full-reveal WR
45.195% CI 42.6–47.7 · n 1,496Brought, both sides showed four.
Lead WR
45.695% CI 43.0–48.2 · n 1,405Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Rillaboom: 43.6% (CI 41.0–46.2, n 1,404). It does best against Sneasler, at 45.5%. Of 2 opposing species with enough games, it is clearly below even against two and clearly above against zero.

Opponents, hardest first

  1. Rillaboom43.641.0–46.2 · n 1,404 · 396 players
  2. Sneasler45.542.7–48.3 · n 1,196 · 378 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 41% of games it is on a team for. Its usual lead partner is Raichu, in 15% of its leads, and that lead wins 40.8% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Raichu40.815% of its leads · 34.4–47.5 · n 211 · 64 players · thin
  2. Talonflame41.86% of its leads · 31.5–52.8 · n 79 · 32 players · thin
  3. Froslass61.05% of its leads · 49.9–71.2 · n 77 · 25 players · thin
  4. Indeedee-F41.54% of its leads · 29.3–54.9 · n 53 · 19 players · thin
  5. Whimsicott51.04% of its leads · 37.7–64.1 · n 51 · 19 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.4% of teams62% brought36% lead483 teams

On-team WR
45.7thin95% CI 41.3–50.2 · n 481Every game it was in the preview.
Full-reveal WR
44.4thin95% CI 37.6–51.4 · n 196Brought, both sides showed four.
Lead WR
43.9thin95% CI 36.6–51.4 · n 171Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

Too few leads to report.