Garchomp
On 15.4% of teams at all Elo. It wins 50.4% of games it is in the preview for, clearly above even, and ranks 36 of 172 ranked species on that measure. Above 1300 it wins 51.3% (+0.9 pp), rank 15 of 77. Why the splits differ.
Seen on the ladder
53,076 games brought1.6 moves shown per game67% showed an item27% showed an ability41% Mega Evolved
In the 53,076 games it was brought, it used Protect in 34% and Earthquake in 19%. The item seen most is Garchompite Z, in 38%.
Moves used
Items revealed
Abilities revealed
Mega formes: Garchomp-Mega-Z 94% · Garchomp-Mega 6% of its Mega Evolutions.
Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.
All Elo
15.4% of teams62% brought34% lead87,582 teams
- On-team WR
- 50.495% CI 50.0–50.8 · n 73,906Every game it was in the preview.
- Full-reveal WR
- 49.295% CI 48.6–49.7 · n 33,156Brought, both sides showed four.
- Lead WR
- 50.495% CI 49.9–51.0 · n 27,542Games it led.
Best partners
- Archaludon57.0
- Indeedee53.4
- Volcarona52.8
- Salamence51.6
- Basculegion51.5
Weakest partners
- Sinistcha42.4
- Metagross42.6
- Aerodactyl45.8
- Whimsicott46.9
- Staraptor46.9
26 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Camerupt: 46.4% (CI 44.1–48.6, n 1,889). It does best against Pincurchin, at 56.4%. Of 71 opposing species with enough games, it is clearly below even against 16 and clearly above against 18.
Hardest opponents
- Camerupt46.4
- Staraptor47.3
- Archaludon47.6
- Swampert47.8
- Floette-Eternal48.1
Easiest opponents
- Pincurchin56.4
- Rotom-Wash55.4
- Sirfetch’d55.3
- Absol54.6
- Talonflame54.5
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 34% of games it is on a team for. Its usual lead partner is Incineroar, in 9% of its leads, and that lead wins 50.1%. The best-winning qualifying lead is with Charizard: 55.4% (CI 53.3–57.4).
Most common lead partners
- Incineroar50.1
- Sneasler51.0
- Charizard55.4
- Rillaboom49.9
- Whimsicott48.2
Best-winning lead partners
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.
Elo ≥ 1300
16.6% of teams62% brought38% lead21,471 teams
- On-team WR
- 51.395% CI 50.5–52.0 · n 17,927Every game it was in the preview.
- Full-reveal WR
- 50.195% CI 49.0–51.2 · n 8,143Brought, both sides showed four.
- Lead WR
- 50.995% CI 49.8–52.0 · n 7,423Games it led.
Partners, best to worst
7 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Pelipper: 47.8% (CI 45.9–49.8, n 2,529). It does best against Volcarona, at 54.4%. Of 33 opposing species with enough games, it is clearly below even against one and clearly above against nine.
Hardest opponents
- Pelipper47.8
- Froslass48.0
- Archaludon48.6
- Sylveon49.1
- Staraptor49.3
Easiest opponents
- Volcarona54.4
- Sinistcha53.4
- Metagross52.7
- Excadrill52.3
- Incineroar52.3
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 38% of games it is on a team for. Its usual lead partner is Sneasler, in 10% of its leads, and that lead wins 51.5% (thin sample). No lead with it clears the sample bar yet.
Most common lead partners
- Sneasler51.5
- Incineroar47.6
- Charizard57.0
- Rillaboom48.8
- Volcarona51.5
Best-winning lead partners
No lead with it clears the sample and player thresholds yet.
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.