Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Oranguru

On 0.5% of teams at all Elo. It wins 43.7% of games it is in the preview for, clearly below even, and ranks 147 of 172 ranked species on that measure.

Seen on the ladder

2,053 games brought2.0 moves shown per game33% showed an item31% showed an ability

In the 2,053 games it was brought, it used Trick Room in 63% and Instruct in 55%. The item seen most is Sitrus Berry, in 15%.

Moves used

  1. Trick Room63%
  2. Instruct55%
  3. Psychic20%
  4. Protect17%
  5. Encore9%
  6. Expanding Force6%
  7. Foul Play4%
  8. Yawn4%

Items revealed

  1. Sitrus Berry15%
  2. Colbur Berry5%
  3. Mental Herb4%
  4. Leftovers3%
  5. Psychic Seed3%

Abilities revealed

  1. Inner Focus20%
  2. Telepathy11%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.5% of teams72% brought60% lead2,896 teams

On-team WR
43.795% CI 41.9–45.5 · n 2,868Every game it was in the preview.
Full-reveal WR
44.495% CI 41.5–47.2 · n 1,179Brought, both sides showed four.
Lead WR
45.095% CI 42.7–47.4 · n 1,696Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Rillaboom: 41.6% (CI 38.7–44.4, n 1,148). Of 1 opposing species with enough games, it is clearly below even against one and clearly above against zero.

Opponents, hardest first

  1. Rillaboom41.638.7–44.4 · n 1,148 · 335 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 60% of games it is on a team for. Its usual lead partner is Indeedee-F, in 8% of its leads, and that lead wins 44.9% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Indeedee-F44.98% of its leads · 36.7–53.2 · n 136 · 23 players · thin
  2. Golisopod55.87% of its leads · 46.6–64.6 · n 113 · 37 players · thin
  3. Incineroar39.05% of its leads · 28.8–50.1 · n 77 · 35 players · thin
  4. Camerupt47.84% of its leads · 36.5–59.4 · n 69 · 18 players · thin
  5. Torkoal42.64% of its leads · 31.0–55.1 · n 61 · 30 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.3% of teams73% brought63% lead359 teams

On-team WR
49.0thin95% CI 43.9–54.2 · n 357Every game it was in the preview.
Full-reveal WR
52.1thin95% CI 44.5–59.6 · n 165Brought, both sides showed four.
Lead WR
50.5thin95% CI 43.9–57.0 · n 220Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

Too few leads to report.