Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Excadrill

On 7.2% of teams at all Elo. It wins 52.2% of games it is in the preview for, clearly above even, and ranks 7 of 172 ranked species on that measure. Above 1300 it wins 50.0% (−2.2 pp), rank 39 of 77. Why the splits differ.

Seen on the ladder

23,923 games brought1.7 moves shown per game37% showed an item5% showed an ability2% Mega Evolved

In the 23,923 games it was brought, it used High Horsepower in 50% and Protect in 41%. The item seen most is Focus Sash, in 29%.

Moves used

  1. High Horsepower50%
  2. Protect41%
  3. Rock Slide35%
  4. Iron Head32%
  5. Earthquake10%

Items revealed

  1. Focus Sash29%
  2. Life Orb5%
  3. Excadrite2%

Abilities revealed

  1. Mold Breaker4%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

7.2% of teams60% brought29% lead40,982 teams

On-team WR
52.295% CI 51.7–52.7 · n 37,890Every game it was in the preview.
Full-reveal WR
51.395% CI 50.5–52.0 · n 17,059Brought, both sides showed four.
Lead WR
53.295% CI 52.3–54.1 · n 11,796Games it led.

Partners, best to worst

  1. Gholdengo54.852.5–57.0 · n 1,828 · 504 players
  2. Indeedee54.052.6–55.5 · n 4,371 · 1,055 players
  3. Indeedee-F54.051.0–56.9 · n 1,095 · 310 players
  4. Rillaboom52.650.6–54.5 · n 2,507 · 691 players
  5. Sneasler52.250.9–53.5 · n 5,493 · 1,363 players
  6. Tyranitar52.051.2–52.8 · n 14,798 · 2,636 players
  7. Salamence51.950.7–53.2 · n 6,001 · 1,328 players
  8. Corviknight51.349.1–53.4 · n 2,126 · 749 players
  9. Milotic49.047.0–50.9 · n 2,522 · 667 players

9 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Swampert: 45.0% (CI 42.6–47.5, n 1,614). It does best against Aerodactyl, at 58.5%. Of 51 opposing species with enough games, it is clearly below even against five and clearly above against 25.

Hardest opponents

  1. Swampert45.042.6–47.5 · n 1,614 · 940 players
  2. Froslass46.744.5–49.0 · n 1,878 · 1,038 players
  3. Arcanine-Hisui47.245.8–48.6 · n 4,825 · 1,785 players
  4. Ceruledge48.045.2–50.9 · n 1,183 · 792 players
  5. Staraptor48.246.5–49.8 · n 3,581 · 1,532 players

Easiest opponents

  1. Aerodactyl58.555.7–61.2 · n 1,248 · 813 players
  2. Torkoal57.755.7–59.7 · n 2,360 · 1,215 players
  3. Baxcalibur57.655.3–59.9 · n 1,741 · 1,019 players
  4. Dragapult56.253.6–58.8 · n 1,359 · 846 players
  5. Sinistcha56.254.2–58.1 · n 2,475 · 1,259 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 29% of games it is on a team for. Its usual lead partner is Tyranitar, in 59% of its leads, and that lead wins 54.7%. No qualifying lead with another partner wins more.

Most common lead partners

  1. Tyranitar54.759% of its leads · 53.5–55.8 · n 7,035 · 1,918 players
  2. Salamence54.08% of its leads · 50.8–57.0 · n 986 · 405 players · thin
  3. Sneasler49.85% of its leads · 45.7–53.9 · n 562 · 287 players · thin
  4. Milotic49.54% of its leads · 45.1–53.9 · n 493 · 225 players · thin
  5. Indeedee56.43% of its leads · 51.1–61.6 · n 342 · 189 players · thin

Best-winning lead partners

  1. Tyranitar54.759% of its leads · 53.5–55.8 · n 7,035 · 1,918 players

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

7.9% of teams63% brought30% lead10,190 teams

On-team WR
50.095% CI 48.9–51.0 · n 9,314Every game it was in the preview.
Full-reveal WR
50.195% CI 48.6–51.6 · n 4,541Brought, both sides showed four.
Lead WR
51.595% CI 49.7–53.3 · n 2,971Games it led.

Partners, best to worst

  1. Salamence51.749.3–54.0 · n 1,757 · 423 players
  2. Tyranitar50.448.8–51.9 · n 3,997 · 791 players
  3. Indeedee50.347.6–53.1 · n 1,289 · 358 players
  4. Sneasler48.145.7–50.5 · n 1,628 · 452 players

4 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Arcanine-Hisui: 46.3% (CI 43.7–49.0, n 1,351). It does best against Indeedee-F, at 52.7%. Of 17 opposing species with enough games, it is clearly below even against two and clearly above against one.

Hardest opponents

  1. Arcanine-Hisui46.343.7–49.0 · n 1,351 · 552 players
  2. Garchomp47.745.4–50.1 · n 1,691 · 603 players
  3. Rillaboom47.946.4–49.3 · n 4,454 · 863 players
  4. Farigiraf48.446.1–50.7 · n 1,813 · 632 players
  5. Raichu48.546.1–50.9 · n 1,720 · 622 players

Easiest opponents

  1. Indeedee-F52.750.6–54.8 · n 2,160 · 673 players
  2. Sneasler50.949.2–52.7 · n 3,134 · 800 players
  3. Charizard50.748.0–53.3 · n 1,350 · 539 players
  4. Basculegion50.147.5–52.7 · n 1,428 · 547 players
  5. Incineroar49.948.0–51.8 · n 2,661 · 747 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 30% of games it is on a team for. Its usual lead partner is Tyranitar, in 56% of its leads, and that lead wins 52.6%. No qualifying lead with another partner wins more.

Most common lead partners

  1. Tyranitar52.656% of its leads · 50.2–55.0 · n 1,684 · 531 players
  2. Salamence55.810% of its leads · 50.2–61.2 · n 310 · 149 players · thin
  3. Sneasler46.46% of its leads · 39.3–53.7 · n 181 · 104 players · thin
  4. Milotic44.45% of its leads · 36.9–52.1 · n 160 · 80 players · thin
  5. Indeedee51.63% of its leads · 41.5–61.6 · n 91 · 64 players · thin

Best-winning lead partners

  1. Tyranitar52.656% of its leads · 50.2–55.0 · n 1,684 · 531 players

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.