Overqwil
On 0.6% of teams at all Elo. It wins 48.3% of games it is in the preview for, within noise of even, and ranks 70 of 172 ranked species on that measure.
Seen on the ladder
2,313 games brought2.1 moves shown per game64% showed an item61% showed an ability
In the 2,313 games it was brought, it used Minimize in 41% and Stockpile in 30%. The item seen most is Leftovers, in 35%.
Moves used
Items revealed
Abilities revealed
Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.
All Elo
0.6% of teams75% brought49% lead3,123 teams
- On-team WR
- 48.395% CI 46.5–50.0 · n 3,105Every game it was in the preview.
- Full-reveal WR
- 52.395% CI 49.6–54.9 · n 1,377Brought, both sides showed four.
- Lead WR
- 48.895% CI 46.3–51.4 · n 1,495Games it led.
Partners, best to worst
No pair clears the sample and player thresholds yet.
0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Rillaboom: 48.0% (CI 45.2–50.8, n 1,226). Of 1 opposing species with enough games, it is clearly below even against zero and clearly above against zero.
Opponents, hardest first
- Rillaboom48.0
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 49% of games it is on a team for. Its usual lead partner is Meowstic, in 14% of its leads, and that lead wins 55.1% (thin sample). No lead with it clears the sample bar yet.
Most common lead partners
- Meowstic55.1
- Audino47.9
- Sableye48.2
- Pelipper50.0
- Incineroar53.1
Best-winning lead partners
No lead with it clears the sample and player thresholds yet.
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.
Elo ≥ 1300
0.5% of teams84% brought42% lead598 teams
- On-team WR
- 52.5thin95% CI 48.5–56.5 · n 596Every game it was in the preview.
- Full-reveal WR
- 58.9thin95% CI 53.0–64.6 · n 275Brought, both sides showed four.
- Lead WR
- 47.8thin95% CI 41.6–54.0 · n 247Games it led.
Partners, best to worst
No pair clears the sample and player thresholds yet.
0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
No opposing species clears the sample and player thresholds yet.
Leads
It is in the opening pair in 42% of games it is on a team for. Its usual lead partner is Meowstic, in 23% of its leads, and that lead wins 55.2% (thin sample). No lead with it clears the sample bar yet.
Most common lead partners
- Meowstic55.2
- Sableye46.9
Best-winning lead partners
No lead with it clears the sample and player thresholds yet.
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.