Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Lucario

On 4.9% of teams at all Elo. It wins 47.0% of games it is in the preview for, clearly below even, and ranks 87 of 172 ranked species on that measure. Above 1300 it wins 45.5% (−1.5 pp), rank 76 of 77. Why the splits differ.

Seen on the ladder

15,603 games brought1.9 moves shown per game89% showed an item15% showed an ability88% Mega Evolved

In the 15,603 games it was brought, it used Aura Sphere in 50% and Flash Cannon in 33%. The item seen most is Lucarionite Z, in 83%.

Moves used

  1. Aura Sphere50%
  2. Flash Cannon33%
  3. Protect26%
  4. Detect19%
  5. Calm Mind16%
  6. Nasty Plot14%
  7. Dark Pulse8%
  8. Steel Beam6%

Items revealed

  1. Lucarionite Z83%
  2. Lucarionite5%

Abilities revealed

  1. Inner Focus14%

Mega formes: Lucario-Mega-Z 94% · Lucario-Mega 6% of its Mega Evolutions.

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

4.9% of teams57% brought36% lead27,864 teams

On-team WR
47.095% CI 46.4–47.6 · n 26,550Every game it was in the preview.
Full-reveal WR
47.895% CI 46.9–48.8 · n 10,230Brought, both sides showed four.
Lead WR
47.195% CI 46.1–48.1 · n 9,915Games it led.

Partners, best to worst

  1. Basculegion51.749.4–54.0 · n 1,775 · 506 players
  2. Rillaboom50.549.0–52.0 · n 4,387 · 1,192 players
  3. Incineroar49.848.0–51.6 · n 2,934 · 857 players
  4. Sneasler48.345.6–51.1 · n 1,262 · 474 players
  5. Indeedee-F45.643.2–47.9 · n 1,710 · 504 players

5 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Charizard: 42.7% (CI 40.9–44.6, n 2,710). It does best against Ninetales-Alola, at 50.7%. Of 40 opposing species with enough games, it is clearly below even against 32 and clearly above against zero.

Hardest opponents

  1. Charizard42.740.9–44.6 · n 2,710 · 1,275 players
  2. Staraptor43.741.7–45.8 · n 2,244 · 1,147 players
  3. Sylveon44.142.0–46.2 · n 2,129 · 1,097 players
  4. Volcarona44.242.2–46.2 · n 2,335 · 1,191 players
  5. Gardevoir44.242.3–46.1 · n 2,567 · 1,297 players

Easiest opponents

  1. Ninetales-Alola50.747.8–53.5 · n 1,188 · 788 players
  2. Baxcalibur50.347.5–53.2 · n 1,194 · 789 players
  3. Sinistcha50.247.9–52.6 · n 1,733 · 1,022 players
  4. Gengar49.747.0–52.3 · n 1,361 · 839 players
  5. Froslass49.346.6–52.0 · n 1,274 · 791 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 36% of games it is on a team for. Its usual lead partner is Incineroar, in 14% of its leads, and that lead wins 51.8%. The best-winning qualifying lead is with Rillaboom: 52.0% (CI 49.3–54.8).

Most common lead partners

  1. Incineroar51.814% of its leads · 49.1–54.5 · n 1,359 · 493 players
  2. Rillaboom52.012% of its leads · 49.3–54.8 · n 1,251 · 561 players
  3. Indeedee-F44.97% of its leads · 41.3–48.6 · n 699 · 270 players · thin
  4. Arcanine-Hisui48.45% of its leads · 43.9–52.9 · n 463 · 160 players · thin
  5. Sneasler45.94% of its leads · 40.9–50.9 · n 377 · 163 players · thin

Best-winning lead partners

  1. Rillaboom52.012% of its leads · 49.3–54.8 · n 1,251 · 561 players
  2. Incineroar51.814% of its leads · 49.1–54.5 · n 1,359 · 493 players

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

3.8% of teams58% brought42% lead4,915 teams

On-team WR
45.595% CI 44.1–46.9 · n 4,735Every game it was in the preview.
Full-reveal WR
47.295% CI 44.9–49.5 · n 1,836Brought, both sides showed four.
Lead WR
46.695% CI 44.5–48.8 · n 2,033Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Indeedee-F: 40.6% (CI 37.7–43.6, n 1,042). It does best against Incineroar, at 48.3%. Of 5 opposing species with enough games, it is clearly below even against three and clearly above against zero.

Opponents, hardest first

  1. Indeedee-F40.637.7–43.6 · n 1,042 · 368 players
  2. Rillaboom47.044.9–49.1 · n 2,125 · 517 players
  3. Sneasler47.445.0–49.9 · n 1,625 · 465 players
  4. Salamence47.945.0–50.8 · n 1,125 · 398 players
  5. Incineroar48.345.6–51.0 · n 1,309 · 431 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 42% of games it is on a team for. Its usual lead partner is Incineroar, in 14% of its leads, and that lead wins 50.0% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Incineroar50.014% of its leads · 44.2–55.8 · n 278 · 112 players · thin
  2. Rillaboom48.414% of its leads · 42.6–54.2 · n 279 · 129 players · thin
  3. Indeedee-F43.28% of its leads · 35.8–50.9 · n 162 · 51 players · thin
  4. Farigiraf46.36% of its leads · 37.6–55.1 · n 121 · 33 players · thin
  5. Ninetales-Alola54.35% of its leads · 44.2–64.0 · n 94 · 8 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.